Devlog 022
Rebuilding the Interface with UI Toolkit
A complete interface rewrite from login to the open world, built to stay consistent and keep the car in view.
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An independent open-world simcade driving game
Currently in development
Open call · Vehicle art
We're looking for 3D vehicle artists who want to help bring the cars of Project Tourge to life.
We're primarily looking for volunteer collaborators, with full project and in-game credit. A very limited budget may be available depending on the model and scope.
Talk to us on DiscordOpen call · Music
We're looking to collaborate with musicians and producers who understand cars, night drives, street racing and drifting.
This is currently an unpaid collaboration. Music contributors receive clear project and in-game credit, but there is no payment budget available right now.
Collaborate on DiscordLatest development
Technical notes from the systems that make Project Tourge drive.
Devlog 022
A complete interface rewrite from login to the open world, built to stay consistent and keep the car in view.
Read moreDevlog 021
One physical steering rack for every input, with tyre-aware controller precision and natural drift transitions.
Read moreDevlog 020
Methanol as a real fuel and an afterfire system driven by combustion, tuning and anti-lag.
Read moreInside Project Tourge
A closer look at the pillars shaping the experience while development continues.
Start hereWelcome to Project TourgeThe idea, direction, limitations and driving experience behind the project.Explore
CurrentHow Can You Help?Why feedback matters today and how future support could accelerate development.Explore
PhysicsFull Simulation PhysicsWhy full-simulation physics are becoming the foundation of Project Tourge for every player.Explore